Scouting, Volume 63, Number 3, May-June 1975 Page: 27
42 p. : ill. ; 28 cm.View a full description of this periodical.
Extracted Text
The following text was automatically extracted from the image on this page using optical character recognition software:
Safe Swim (from page 13)
equipped with two joined 50-foot
lengths of No. 5 sash cord. In an emer-
gency, one carries out the line and the
other feeds it out from shore, then
pulls in his partner and the swimmer
being rescued. As an added precau-
tion, position two capable swimmers in
a boat — one with a 10-foot pole, one
to row — at the outer edge of the
swimming area. In all, you should have
one such guard for every 10 swimmers.
5. Lookout — One qualified person po-
sitions himself on shore so that he can
see all of the waterfront activities. If
he spots trouble, he calls out and sets
the rescue in motion. He can also be in
charge of buddy checks every 10 min-
utes. When he blows his whistle, all
the boys who are teamed up in each of
the areas join hands and raise them for
him to see.
6. Ability Groups — Separate your
Cubs, Scouts or Explorers into three
ability groups: nonswimmers, begin-
ners, swimmers. Keep each group in
its own assigned area. Nonswimmers
are those who cannot yet swim 50
feet. Beginners must be able to jump
feetfirst into water over their heads,
surface, level off, swim 25 feet, turn
sharply without support and swim
back to the starting point. To qualify
as a swimmer, a Scout must jump feet-
first into water over his head, swim
100 yards with at least one reversal
of direction. For the first 75 yards he
can use any stroke, but for the last 25
yards he must use a resting back-
stroke. Then, to top it off, he must float
for a minute with as little motion as
possible.
7. The Buddy Plan — Before your boys
enter the water, have them pair off
with each other within their own ability
groups. When they're in the water,
these buddies are to stay within 10
feet of each other so that they can be
one-on-one "lifeguards" for each oth-
er. At each 10-minute check by the
adult in charge, the buddies have a
few seconds to hold each other's hand
high in the air. When everything is
quiet, they count off loud and clear
with the number assigned to them —
starting with the number 1 pair.
When everyone's accounted for, the
boys can start swimming again. At the
end of the swimming period, make a fi-
nal buddy check before the group
leaves the water.
A positive check as to who is in and
out of the water is a must. Before your
boys go into the water, they place
buddy tags on a board sectioned into
nonswimmer, beginner and swimmer
areas. Each one who goes in places a
tag with his name and swim group on
the board next to his buddy's tag.
When they come out they remove the
tags. If tags aren't handy, boys can
use sticks with their name and clas-
sification penciled on them, or place
their shoes or sneakers next to each
other as a way to count who's in and
out of the water.
8. Discipline — Strict but fair disci-
pline is a must for all water activities.
Boys or adults who break the rules or
horse around should be warned once,
then told to come out of the water if
they repeat their mistake. Relaxing the
rules or being a "good guy," could be
a fatal mistake.
Council camps, of course, enforce
all of these rules and have an enviable
safety record to show for it. But the
standards at council camps apply as
well to unit outings, whether it's with
Cubs, Scouts or Explorers.
In either case, the Safe Swim De-
fense works. It helps make swimming
far more enjoyable for you and your
boys. It's a life preserver and lifesaver
rolled into one as long as you never
shortcut it. ■
^^
"How come I always have to take the last bite?"
"Scotch"
Magic
Transparent
Tape
Suggests
UFOfc
(& other fun things to fly)
for your next
group project
Explore the wonderful world of
aerodynamics with your group: send for
"Ideas That Fly" (mostly planes)
and "Things That Fly" (mostly kites),
two booklets, specially developed by the
3M Company, giving simple and precisely
detailed instructions for a variety
of flying objects.
Both booklets contain projects
going from simple to complex,
allowing for age differences and
skills. Suitable for ages 6 to 16.
All of the projects can be made from
materials usually found in the home —
such as notebook paper and "Scotch"
Brand Magic Transparent Tape.
Send now and be sure to take advantage
of our special group price.
fm
Send me:
Send money and coupon to:
Dept. CUG-55, 3M Company,
3M Center, St. Paul, Minnesota 55101
copy(ies) of "Ideas That Fly"
at 25< a copy.
copies of "Ideas That Fly" at
the special bulk rate of 10 for $1.
copy(ies) of "Things That Fly"
at 25« a copy.
copies of "Things That Fly" at
the special bulk rate of 10 for $1.
3m
■HcomnuiY
Address
City State Zip
Note Offer available in the United States except where restricted,
taxed or prohibited. Allow four to six weeks for delivery Orders from
retailers and wholesalers not accepted. Offer expires Dec. 31.1975.
This offer made by 3M Company. 3M Center, St. Paul, Minn. 55101
Minnesota residents add 4% sales tax.
••SCOTCH" AND THE PLAID DESIGN ARE REG. T.M.'S OF 3M COMPANY,
ST. PAUL, MN 55101 © 1975, 3M CO.
27
Upcoming Pages
Here’s what’s next.
Search Inside
This issue can be searched. Note: Results may vary based on the legibility of text within the document.
Tools / Downloads
Get a copy of this page or view the extracted text.
Citing and Sharing
Basic information for referencing this web page. We also provide extended guidance on usage rights, references, copying or embedding.
Reference the current page of this Periodical.
Boy Scouts of America. Scouting, Volume 63, Number 3, May-June 1975, periodical, May 1975; New Brunswick, New Jersey. (https://texashistory.unt.edu/ark:/67531/metapth353554/m1/29/: accessed April 24, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.