Scouting, Volume 85, Number 2, March-April 1997 Page: 3
58, [32] p. : ill. (some col.) ; 28 cm.View a full description of this periodical.
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PACK ACTIVITY
The program committee should arrive
early to prepare for the interden trailblaz-
ing contest. Set up starting points for each
den on the edge of the woods or other area
where the contest will be held. The start-
ing points should be as widely separated as
possible.
The committee members should check
the woods for such hazards as ravines,
cliffs, and streams so that the judges who
will accompany the trailblazers in the
woods can steer them away from danger.
If the site includes a waterfront and
there will be a family swim, set up the Safe
Swim Defense plan. See the Cub Scout
Leader Book.
Set up display areas for Cub Scout dens
to show their advancement projects. Have
separate areas for Webelos dens' projects
for the Traveler and Artist activity badges.
Preopening—As families arrive, direct
the Cub Scouts to their den's display area
to leave projects. Have a free swim period
for families or organize informal games for
early arrivals. Depending on space and
facilities, you might have games of volley-
ball, Softball, or marbles.
Opening—Call out, "Last one to line up
with his den gets a paddle!" The boys
scramble out of the water or leave the
game and run to their den's assembly area.
When the last boy arrives, give him a card-
board paddle. In his honor, perform "Big
Hand." (Leader says, "Let's give him a big
hand!" and everyone holds up a hand with
palm open.)
Icebreaker—Have your song leader lead
the action song "If You're Happy" (page 4
JUN).
Trailblazing Contest—The program
chairman explains that each den will be
divided into two teams. One team will lay a
trail in the woods using Indian Trail Signs
(this page), Scout Trail Signs (page 2
JUN), or any other method the den wishes.
However, only natural materials such as
sticks, stones, and weeds may be used.
The trailblazers will be given 15 minutes
to lay their trail; they must move steadily
through the woods. After 15 minutes, a
whistle will blow as a signal for the den
team to plant its flag and head back to the
den's starting point. When all Cub Scouts
have returned, a whistle blows to start each
den's trail followers. The judge who accom-
panies each den team records the time it
takes them to find the den flag. They then
return to the den's starting point.
Den teams then reverse roles, with the
trail followers becoming trailblazers. The
den's score will be the average of the times
the two teams took to find the den's flag.
When the rules have been explained,
judges take their dens to their starting
point. Tell the denners to divide their den
into two teams and decide what kind of
trail signs they will use.
After about five minutes, blow a whistle
to start the first trailblazers into the woods.
Judges should make sure that their den
teams do not dawdle. The teams should
move at walking speed, placing trail signs
wherever they want. When the whistle
blows after 15 minutes, the team should be
at least a quarter-mile from the start. Keep
the team together so that no one gets lost.
After planting their flag, the team must stay
together as it returns to the starting point.
Water Fun or Wounded Spy Game—If
the site has a waterfront or pool, have the
Webelos dens demonstrate water rescues
or the use of mask, fins, and snorkel. Then
play Water Games (pages 2-44 to 2-47,
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INDIAN TRAIL SIGNS. Signs are made in various ways as
shown, depending on the terrain.
Cub Scout Leader How-To Book).
If there is no waterfront, have a game of
Wounded Spy (page 4 JUN).
Recognitions—The trailblazing program
chairman presents the winning den with
the Trailblazer Champs Ribbon shown on
page 4 JUN or other prize.
To give achievement awards, the Cub-
master says, "Today we have had fun prac-
ticing the trailblazing skills of Native
Americans and frontiersmen like Daniel
Boone and Davy Crockett. But you Cub
Scouts are on another trail. We call it the
Cub Scout trail. It leads from Bobcat all the
way to the Arrow of Light, the highest
honor a Cub Scout can earn before he joins
a Boy Scout troop.
"Some of you have taken another step
on the Cub Scout trail this month. Now I
would like those boys to come forward
with their parents and receive your
awards." (Calls forward advancing boys by
name, and their parents, and presents the
badges. Webelos den leaders present activity
badges to Webelos Scouts.)
Closing—Announce date, time, and place
of the July activity. Remind den leaders to
turn in their den's attendance report for the
National Summertime Pack Award. If a
space derby will be featured next month,
distribute kits, if available.
Ask the boys to make the Cub Scout
sign. Then lead both boys and parents in
the Outdoor Code by the repeat-after-me
method:
As an American,
I will do my best
To be clean in my outdoor manners,
Be careful with fire,
Be considerate in the outdoors,
And be conservation-minded.
Picnic—If planned.
PICYCLE: TIKE:
15'APART
BIKE TIRE QUOITS. You need one or two old
bicycle tires—or tape together the ends of a
six-foot length of heavy rope to make a
quoit. Drive two stakes into the ground
about 15 feet apart. Two players compete
at a time. In turn, they pitch the quoits as in
horseshoes, trying to make a ringer. Score
10 points for a ringer, 5 for a leaner. A game
is 50 points.
CUB 3 JUN 97
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Boy Scouts of America. Scouting, Volume 85, Number 2, March-April 1997, periodical, March 1997; Irving, Texas. (https://texashistory.unt.edu/ark:/67531/metapth353563/m1/39/: accessed April 23, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.