Scouting, Volume 38, Number 10, December 1950 Page: 35
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Next Month's theme
is preparation for Scout
Week. Scout Week is a
time for your Troop to
show off. You will want
them to look, act, and be
their best. Uniforms
should be inspected,
insignia checked, and
basic Scout requirements
reviewed. Now is the time
to plan for this prepara-
Perhaps your Troop
has not been using the
Scout Salute as much as
it should be. If so "The
Scout Oath Relay" is
just the game to get the
fellows used to it. Or
maybe the gang doesn't
know the Scout insignia,
in which case "Hunt the
Badges" is what you'll
need to make your prep-
aration program com-
The fun game this
month is a Patrol game,
perfect to fit in with a
Patrol meeting program.
It is hoped that all
Troop Leaders' Councils
will remember to send
in those new games that
you have picked up here
and there. Or perhaps
your Troop has an old
favorite that hasn't as
yet appeared in Your
Scoutcraft Game File.
Send those games in to
Your Scoutcraft Game
File so they may be
tested and published on
BASIC SCOUTING PATROL TEAMS RELAY
Equipment: Flash cards.
Method: Scouts in relay formation. At signal to
go, the first Scout in each Patrol runs to end of
room and about faces. SPL facing these Scouts
(but with back to rest of Troop) flashes a card
asking for Scout Sign, Salute, different points
of the Law, etc. Scouts follow instructions on
card, then run back to touch off next Scout in
line. Score one point for each correct answer.
No credit for sloppy salutes, signs, etc.
Scoring-. Patrol with highest number of points
VARIATION: Substitute knots, community map
projects, Flag, first aid, or other Tenderfoot
BASIC SCOUTING INDIVIDUAL INFORMAL
HUNT THE BADGES
Equipment: A paper and pencil for each
Scout, a set of badges.
Method: Scouts are told that there are 15 to
20 Scout badges placed around the Troop Meet-
ing room in plain sight. The game leader should
use ingenuity in "hiding" the badges so that
they are well camouflaged. The object of the
game is for each Scout to find and identify each
badge and to note on their paper the spot in
which the badges are placed. At the conclusion
of the game, identify each badge so that those
in error will know it.
Scoring: The first Scout to complete the list
VARIATION: BADGE HUNT. Around Troop
room, scatter badges, at least three per Scout.
Use drawings. Each Scout collects as many dif-
ferent badges as he can.
Equipment: Two benches.
Method: The benches face each other, on
each is seated two to four Scouts. Between
"subway seats" stand one or two who fail to
get seats. These two are it. "Conductor" calls
out various stations. When he calls "transfer,"
each Scout must change to the opposite bench.
The two "it" Scouts, try to get there before
them. When conductor calls out "end of the
line," all must race to a given point and back.
Any Scout, moving before the proper signal,
gives up his seat to nearest stander.
Scoring: None, but it's lots of fun.
VARIATION: MORSE SUBWAY. Conductor
sends a letter in Morse. If the letter he sends
appears in the word "Transfer," players
change seats as above. If not they remain
BOY SCOUT SECTION
DECEMBER, 1950 35
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Boy Scouts of America. Scouting, Volume 38, Number 10, December 1950, periodical, December 1950; New York, New York. (texashistory.unt.edu/ark:/67531/metapth313169/m1/37/: accessed February 20, 2018), University of North Texas Libraries, The Portal to Texas History, texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.