Scouting, Volume 78, Number 3, March-April 1990 Page: 3
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Again this month, den leaders should
sit back and let the parents run a series of
informal den activities. Some time will
have to be used for making buckskin cos-
tumes, if the boys are going to be prop-
erly garbed for the pack event. Also, have
the boys plan a simple skit based, at least
loosely, on mountain men or pioneer life.
A few suggestions are given below.
The rest of the den's time may be taken
up with games and contests played in
early America. Pioneer boys played tag
games, leapfrog, hopscotch, blindman's
buff, hop, skip, and jump, and marbles.
They also pitched horseshoes and en-
joyed foot races and wrestling. See below
for a few den games.
Den Skit Ideas. Your den's campfire skit
might cover an incident in the life of a
Buckskin Pioneer, such as:
• Daniel Boone—legendary scout and
settler of North Carolina, Virginia, Ten-
nessee, Kentucky, and Missouri.
• Davy Crockett—19th century frontiers-
man and politician.
• Jim Bridger—19th century trapper and
spinner of tall tales; discoverer of the
Great Salt Lake.
• Jim Beckworth—black explorer of the
West who became a chieftain of the Crow
• Jedediah Smith—perhaps the greatest
of the mountain men, who survived
hand-to-paw combat with a grizzly bear.
Juvenile books on America's pioneers
tell about these Buckskin Pioneers; ency-
clopedias have brief accounts of their
Or the den may want to develop a
comic skit for the campfire. Some ideas:
• "Getting Directions." A lone mountain
man is trudging through the wilderness
and comes to a clump of trees (boys with
their backs to the audience, each wearing
a sign on his back reading "Tree."
MOUNTAIN MAN: "I'm tired and I
guess I'm lost, too. Now which way is
west? Seems like I remember old Jim
Bridger saying you could tell north by
looking for moss on one side of the trees.
Or was it south? Anyway, I'll take a look
at these funny trees."
Trees turn around to face the audience.
Each holds a sign with a pointing arrow
and name of a city—St. Louis, San Fran-
cisco, Denver, Butte, etc.
MOUNTAIN MAN: "That beats moss
anytime. Thanks, trees." (All run off.)
• ' A Mite Bewildered." A group of Buck-
skin Pioneers are chatting, inspecting
rifles, and nibbling johnnycake, when
they spot a bedraggled old pioneer crawl-
ing toward them. One says, "Look, guys.
It's Dan'l Boone, the greatest Scout of us
The group rushes to help Dan'l up.
One says, "Why Dan'l, you look like you
have been lost!"
DAN'L BOONE: "Me? Lost? Dan'l
CREPE PAPER COONSKIN CAR Cut a
four-inch-wide band of brown mat
paper or construction paper long
enough to go around boy's head with
one-inch overlap; staple or paste to
form a circular band. Cut two-inch-
wide strips of brown, gray, and beige
paper across the folded pack of crepe
paper; fringe each strip with 1 '/2-inch
slashes. Paste alternating rows of
three colors across the band, starting
Boone lost? That couldn't be. I admit that
I've been a mite bewildered for three or
four days." (All chase Boone off.)
• "Too Crowded." A Buckskin Pioneer is
plodding wearily through the woods
when he comes upon a group of pio-
neers. One says, "Where are you going?"
ANOTHER: "How come?"
BUCKSKINNER: It's getting too
crowded around here. I met some guys 50
miles back and now here you are. So I'm
OTHERS: "Can we come along?"
BUCKSKINNER: "Why not? Misery
loves company." (All plod off.)
CUB SCOUT BUCKSKINNER
HA5, WITH THE HELP OF HI5 PARENTS.
FOLLOWED THE CUB 5C00T TRAIL AS
BUCKSKINNER CARD. Make photo-
. copies for each advancing Cub Scout.
Fill in boy's name and his place on the
trail (for example, "Wolf rank with
gold arrow"). Cubmaster signs the
at top. Keep rows close together. Paste
ends to form cap. For the tail, cut
eight-by-lO-inch piece of brown crepe
paper and twist into rope. Cut two-
inch-wide strips of brown, gray, and
beige crepe paper and fringe them.
Starting at tip of tail, wind alternat-
ing colors in a spiral on the tail, gluing
as you wrap. Staple tail to cap. From
1987 Pow Wow Book, Last Frontier
Council, Oklahoma City, Okla.
Activity 1. Make Buckskin Pioneer cos-
tumes. See ideas on these pages and on
page 4-13, Cub Scout Leader How-To
Activity 2. Have a games day. See
"Games from Early America" on page
CUB 2 JUL 90. Make johnnycake and
serve to parents.
Activity 3. Take a den family field trip to a
local historic site,
have parents give instruction in safe use
of a pocketknife (see pages 123-127 in the
Big Bear Cub Scout Book). Have the boys
practice whittling under parents' super-
End with a den family cookout or
Activity 4. Have the boys plan and re-
hearse a skit for the pack activity camp-
fire. See ideas above. Practice for the
pack activity's big event (archery, mar-
bles, top-spinning, etc.)
DEN GAMES. HOP, SKIP, AND JUMP.
This was a favorite of early American
boys. The test is to see how far you can
travel with a hop on one foot, then a skip,
and then a jump from both feet. Farthest
DROP THE HANDKERCHIEF. "It" is
outside a wide circle of all the other
players, who are facing into the circle.
"It" walks around behind the circle with
CUB 3 JUL 90
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Boy Scouts of America. Scouting, Volume 78, Number 3, March-April 1990, periodical, March 1990; Irving, Texas. (texashistory.unt.edu/ark:/67531/metapth353651/m1/89/: accessed December 16, 2018), University of North Texas Libraries, The Portal to Texas History, texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.