Scouting, Volume 67, Number 5, October 1979 Page: 54
The following text was automatically extracted from the image on this page using optical character recognition software:
Star Wars (from page 33)
A popular movie
provides the impetus
for creative programming
at the Middle Tennessee
Council's 1979 Jamboree.
the Middle Tennessee Council's All Out
for Scouting program.
The leadership and creative input for
this "Hit The Goar jamboree rests solely
in the hands of volunteer Scouters. "About
400 of them," says Scout Executive Her-
shel Talbot, "have been toiling on the All
Out for Scouting program for the past 18
months. Two hundred volunteers have
been at work on this jamboree for seven
months. The leadership they've provided
has been outstanding."
It's the kind of leadership that isn't
afraid to try something new. Traditionally,
jamboree sites have been located in rural
areas. The idea of holding one practically
downtown was largely the idea of Jam-
boree Director Bob Mathews. The
300-acre tract of undeveloped land the
Scouts are using is part of MetroCenter, an
800-acre, privately-owned land develop-
ment 13 blocks from the state capitol and
Since the Middle Tennessee Council is
made up of 27 counties, with some districts
as much as 200 miles apart, a primary
jamboree goal is to involve as many dis-
tricts as possible and publicize the event to
the general public. "MetroCenter was
chosen because it's centrally located and
will provide a lot of public exposure,"
Mathews says. "We feel like when those
fireworks go off tonight, two-thirds of
Nashville will know something is going
But the real "fireworks" at this jambo-
ree comes from the dynamic leadership of
dedicated volunteer Scout leaders. Bill
Gray, an old jamboree hand and Scout-
master of Troop 243, is camp commis-
sioner. The jamboree bug first bit Bill in
1960 at Colorado Springs. He's now a
veteran of five national and three world
jamborees. This summer he took a con-
tingent to Sweden for a world encamp-
ment. In spite of the comparatively modest
scale of the Nashville jamboree, Gray's
enthusiasm is refreshing and infectious:
"We walked through the opening cere-
mony a few weeks ago and just those few
hundred leaders marching six abreast,
making a double left and coming back by
the reviewing stand was really a sight to
see. I get excited when I see one Scout; but
when I see hundreds or thousands and
know what the program does for them,
that's what I really get excited about.
"I guess one of the most impressive
things about a jamboree is the excitement
and feeling of brotherhood that permeates
the whole thing. You know the Scout
ideals? We don't speak about them much,
but they're there, working their influence.
"But it isn't something thatjust happens
automatically. It requires thought and
planning. We've laid out the camping
areas so that units from different parts of
the council are camping next to each other.
This is the kind of mix that helps create the
Program is another vital link in the
chain that creates jamboree success. "The
'Star Wars' theme," says Bob Mathews,
"was the creation of a fellow named Jim
Hardin. He's a dedicated Scout volunteer,
and our program chairman. I would say all
of it came out of his brilliant brain."
Jim Hardin, also Scoutmaster of Troop
87, has a flair not only for knowing what
boys enjoy but also for being able to put it
together and make it happen. He calls his
formula for working with Scouts the "160
percent solution." "I try to make it 100
percent fun," Jim says, "and 60 percent
A graphic artist by profession, it isn't
surprising that much of Jim Hardin's
creativity spills over into his Scout work. "I
got to thinking," Jim recalls when asked
about the jamboree theme and activities.
"What's popular with kids right now that
they can relate to? I went to see the movie
'Star Wars' and I thought, ah-ha!—all
those kids think that's something else.' So
we'll just hang our hat on that."
The result turned out to be a full day of
action-packed activities beginning with
"Moonball Bombardment" and continu-
ing through the afternoon-long game—
"We finally developed what we thought
was a pretty good competition that's bas-
ically a test of old-fashioned Scoutcraft
and leadership skills," Jim says. "One
starship against another with approxi-
mately 1,000 boys in each starship. They'll
be competing for score, accuracy, and
esprit de corps." The object: to create a
massive pioneering midway filled with
towers, bridges, and other projects. "We'll
be using 'Star Wars' names. We're hoping
that veneer will turn the boys on. We tried
to make it sound like they're on board a
spaceship. Like (continued on page 56)
Thunder once for yes, twice for no.
Here’s what’s next.
This issue can be searched. Note: Results may vary based on the legibility of text within the document.
Tools / Downloads
Get a copy of this page or view the extracted text.
Citing and Sharing
Basic information for referencing this web page. We also provide extended guidance on usage rights, references, copying or embedding.
Reference the current page of this Periodical.
Boy Scouts of America. Scouting, Volume 67, Number 5, October 1979, periodical, October 1979; New Brunswick, New Jersey. (https://texashistory.unt.edu/ark:/67531/metapth353681/m1/54/: accessed April 23, 2019), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.