Scouting, Volume 8, Number 14, September 16, 1920 Page: 2
16 p. : ill. ; 31 cm.View a full description of this periodical.
Extracted Text
The following text was automatically extracted from the image on this page using optical character recognition software:
SCOUTING, SEPTEMBER 16, 1920
YE TROOP ALMANACK
OCTOBER 4-9
OCTOBER 11-16
OCTOBER 18-23
OCTOBER 25-30
Opening :—Arrange in ad-
vance to have song leader and
squad of scouts present strict-
ly on time. Start up scout
until hour for regular meeting,
songs at once and continue
Every scout upon arrival to get
right into the song business.
Close with some very popular
song well known to all and
sung with body movements in
time and keeping with the song,
led by scoutmaster. These
movements should be practiced
in advance of the singing of
the song.
Business Meeting:—After
regular routine, open subject
of weekly hikes for October.
Plan the month's community
good turn. Check up on any
troop activities already under
way, such as co-operation in
tercentenary celebrations.
Game:—Try a Scouting Bee.
Disregard patrols and let two
leaders, selected by some phys-
ical competitive stunt, such as
the Indian wrestle, choose
sides. Scoutmaster then to
propound any questions in
Scouting that he wishes. This
can include the uses_ of differ-
ent knots, quick naming of any
one Scout Law by the number
given, what to do in pase _ of
. specified accident, signification
of the scout emblem, qualifica-
tions of an eagle scout, and so
on. Intersperse such questions
which call for demonstrations,
of course supplying a boy upon
whom the demonstration shall
be made, and calling for the
fireman's lift and carry,
Schaffer resuscitation, band-
aging of designated part of the
anatomy supposedly injured.
The scoutmaster should have
his list of questions and dem-
onstrations prepared in ad-
vance, and exact immediate
and accurate response on pen-
alty of being dismissed from
the line. Proceed by the same
methods as the spelling bee
in school. The honor of vic-
tory goes to the patrol of the
winning boy.
Closing:—Parade formation
facing towards the exit. Scout-
master and assistants facing
the column. Scoutmaster and
assistants salute (scouts at at-
tention) and scoutmaster re-
peats the Scout Law. At close
scouts come to salute and i^-
peat the Scout Oath. All come
to attention; scoutmaster:
"Good night to you all."
Scouts in concert: " Good
night to you, Sir."
Opening :—Arrange in ad-
vance without announcement
to the troop, to have a friend
who is expert in some inter-
esting subject present on time
to demonstrate that subject.
Best to have all patrol leaders
present by prearrangement.
The expert to be willing to do
this for the sake of the effect,
which is to stimulate prompt
arrival at the meeting. He can
string along his talk until a
large number of scouts have
arrived, when he may quicken
the demonstration so as to
bring it to a close at the hour
of the regular meeting. An-
nounce that this sort of open-
ing will be repeated at different
times.
Game:—Tents and Wolves.
This is played by opposing pa-
trols or other selected groups
One patrol is the tent, another
the wolves. One of the tent
patrol is the camper, the re-
mainder compose the tent and
form a circle facing outward,
hands clasped. The camper is
inside the circle, his necker-
chief tied around his left arm
above the elbow. The " tent "
can move in a circle around the
camper in any direction, pr
stand still. The camper can
fight for his life but must re-
main inside his tent. The
wolves must remain in a
squatting position and thus
approach the tent to seize the
camper. The only fair seizure
is by the neckerchief around
his arm. Once that is really
grasped, the camper is lost and
the game is ended for that
round. All the wolves may
attack at once and in any way,
provided they remain squatted,
and the tenters can frustrate
the wolves by any tactics so
long as they do not break the
circle nor resort to rough work
with their feet.
After one round has been
won, tents and wolves reverse
and play another round. This
game is purely for fun and has
no particular points, but it will
produce sufficient hilarity.
Closing:—Formation by pa-
trols. Scoutmasters and assis-
tants and any other scout offi-
cials present standing at atten-
tion. The patrols one by one,
approach, then salute and re-
peat the Scout Oath. The
scoutmaster responds with
" Good night and good luck to
you." The patrol responds
with its patrol call and de-
parts, the next patrol present-
ing itself for the same cere-
mony.
Opening:—Allow the period
before the regular opening
hour to pass without any or-
ganized program, in order
(providing the result war-
rants) to contrast that sort of
leaderless and get-no-where-
ness waste of time with other
periods where something defi-
nite has occupied the time until
the troop is present.
Business Meetings :—In re-
sponse to roll call, request each
scout to name one Good Turn
done since the last meeting. As
the anniversary of Theodore
Roosevelt's birthday falls on
October 26, if it is deemed de-
sirable to especially remember
that date, discuss plans and ap-
point a committee to carry
them out. Adopt resolution of
respect to memory of Theo-
dore Roosevelt to be read on
the evening of October 26 if
troop assembles.
Game V oice T racking.
One scout from each patrol is
It. All the rest of the troop
circulates about the room in all
directions, each constantly giv-
ing his patrol cry. Each of
the Its has been assigned a pa-
trol, not his own, whose mem-
bers he must tag and separate
from the crowd, following
them by their cry and reaching
them as best he can. Only a
slap on the right shoulder is
a successful "tag." As soon
as tagged, a scout must fall out
of the crowd and take his place
at his patrol colors. The first
It to corral a complete patrol,
excepting that patrol's It, wins,
and his catch must in silence
carry the winning patrol, scout
for scout, before each patrol
group, where the winners utter
their patrol cry answered by a
groan from the other patrol.
Where this game cannot be
played by patrols, select groups
of scouts, each to be assigned
a distinctive animal call. The
game may stand two rounds.
Close:—Bring all scouts to
attention wherever they may
be. Give the order " Fall in
alphabetically." Upon which,
scouts are to line up as nearly
as they can make it in the al-
phabetical order of their sur-
names. This will merge the
game period into the closing,
and after a brief moment of
confusion the line will be
formed for an orderly depar-
ture.
Opening :—This can be par-
ents and friends night.
Business Meeting: — As
brief as possible, but thor-
oughly dignified. Have minutes
of last meeting, including the
resolution of respect to memory
of Theodore Roosevelt read and
unanimously approved.
Entertainment Hour : —•
Divide the entertainment period
into three parts, Demonstra-
tions, Exhibits, Entertainment.
Under Demonstrations, put
through in snappy fashion and
with no delays between the
demonstrations, the most spec-
tacular scout activities possible.
(Have many scouts doing the
same thing rather than one or
two only.) Select the less ob-
vious things to do, omitting first
aid work, signaling, and similar
well known activities for this
occasion. An assistant scout-
master should in every case
very distinctly announce the
events and, if it will help, state
what is going on.
In the Exhibits, avoid the
usual table display and have a
few excellent specimens of
scout work presented and de-
scribed by individual scouts, or
in groups of scouts each show-
ing the same thing. These ex-
hibits can include specimens of
leaf or plant collecting, exam-
plies of craftsmanship, ex-
amples of art work, examples
of merit badge work.
Under Entertainment, pro-
vide whatever the troop can do
most effectively.
Closing :—Draw up troop
in formation for renewing
their oath of allegiance to the
flag in the usual manner. Be-
fore going through the flag
ceremony however, have the
scouts read in unison, or if
preferred, have patrol leaders
read in unison, all the stanzas,
and the chorus once, of
" America the Beautiful."
These can be distributed in
mimeographed form. Follow
that by the oath of allegiance
and follo.w that with the sing-
ing of one stanza and chorus
of " America the Beautiful."
After that the scoutmaster, or
one of the assistant scout-
masters, should repeat the
joints of the twelve Scout
Laws, immediately after which
the troop should come to
salute and repeat in unison the
Scout Oath. Then scout-
master : " Good night to you
all." Scouts in i&iison: "Good
night to you, Sir."
Upcoming Pages
Here’s what’s next.
Search Inside
This issue can be searched. Note: Results may vary based on the legibility of text within the document.
Tools / Downloads
Get a copy of this page or view the extracted text.
Citing and Sharing
Basic information for referencing this web page. We also provide extended guidance on usage rights, references, copying or embedding.
Reference the current page of this Periodical.
Boy Scouts of America. Scouting, Volume 8, Number 14, September 16, 1920, periodical, September 16, 1920; New York, New York. (https://texashistory.unt.edu/ark:/67531/metapth283179/m1/2/: accessed April 26, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.