Scouting, Volume 28, Number 4, April 1940 Page: 17
34, [2] p. : ill. ; 28 cm.View a full description of this periodical.
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SOURCE MATERIAL
May Programs
7:20 Pyramids.
Divide Troop into two groups
under junior officers and practice
a few times. Senior officers judge
the groups.
7:50 First Aid Instruction.
Since swimming time is drawing
near, give instruction on water
rescue, and artificial respiration.
(Local Red Cross have instructors.)
8:15 Patrol Meetings.
Same procedure as before.
8:35 Scoutcraft. Scout games
and examinations in requirements.
8:50 Games for fun—S.P.L.
Candle Relay. Troop divided into
Patrols, and lined up in file.
Candles are placed with matches
at far end of room, one candle for
each Patrol. First Scout starts on
signal and lights candle; with the
drippings he sticks candle to the
floor. He runs back to the Patrol
and the next Scout runs to the
candle, blows it out and knocks
it over. The procedure is then re-
peated until all Scouts of the Pa-
trol have had a turn.
9:05 Business meeting.
Make it short, with plenty of
pep.
9:15 Scoutmaster's Minute. Dis-
missal.
Ideas for Meeting No. 4
7:10 First Call—Buglers.
7:15 Assembly—Buglers.
Outside. Patrol Leaders report.
Inspection as before.
7:20 Scout Drill. Most important
is that the Scouts understand
simple signals, keep in step, and
move in orderly manner.
7:30 Fall out and assemble in-
side. Patrol meetings under the
P.L.'s. Same procedure as before.
7:50 Business Meeting.
Have the Scouts stand and
salute whenever they address the
cjiair. Recognize only those who
have raised their hands. Presiding
officer should always be seated be-
hind a table. It makes for more
wmmm
iwm m
A full-rigged Yowl S.S. SEA-COW sails gaily by, much to the amusement of the
Scout-O-Rama audience. Sea Scouts can be serious or humorous.
solemnity during meeting and less
casualness.
8:15 Ready for stunts.
Troop sings while stunt Patrol
gets in order.
8:20 Stunts.
Have the Troop judge on the
respective merits of the stunts if
two or more Patrols have some-
thing to do.
8:30 Scout instruction games.
If possible, have some natural-
ist give a few minutes talk on the
method of identifying various
types of trees, or birds, or animal
tracks, etc. If no expert is avail-
able, use a senior officer who
knows his outdoors and campcraft.
8:45 Games for Fun.
Skin the Snake. Patrols lined up
in files. Each Scout bends over and
extends his left hand between his
legs, which is grasped by the Scout
behind him with his right hand;
the first Scout then backs up,
pushing all behind him backwards
except the last boy, who lies down.
As soon as the boy in front of the
last boy has cleared him (the
latter), he also lies down, etc.,
until the entire file is flat on their
backs, hands still clasped. Then
the boy who is now on the rear of
the file rises and as fast as he can
goes forward straddling the re-
cumbent file, pulling each boy up
on his feet as the file standing
passes over the ones on their
backs. The first file to regain its
feet without having broken their
grip on each other wins.
9:10 Scoutmaster's Minute. Dis-
missal.
APRIL, 1940
Boy Scout Day at Golden Gate Exposition, San Francisco, Col.—July 6 Page Seventeen
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Boy Scouts of America. Scouting, Volume 28, Number 4, April 1940, periodical, April 1940; New York, New York. (https://texashistory.unt.edu/ark:/67531/metapth313059/m1/17/: accessed April 26, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.