Scouting, Volume 38, Number 9, November 1950 Page: 17
32 p. : ill. ; 28 cm.View a full description of this periodical.
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2
SIGNALING
COOKING
Object — to present a hard-boiled egg (yoke
completely hard) to judge in minimum time. Score,
10 minutes, 10 pts.; 11 minutes, 9 pts., etc.
Fire by Friction
One man event. Equipment — firemaking set,
tinder for each Scout. Score — five in one minute,
10 pts.; IV2 minutes, 8 pts.; 2 minutes, 6 pts., etc.
Fire by Flint and Steel
One man event. Same as fire by friction. Score —
30 seconds, 10 pts.; 40 seconds, 8 pts.; 60 seconds,
6 pts., etc.
Compass Race
Four man event (or complete Patrol). Equip-
ment — Pathfinder compass for each group. Lay
out three point compass course in advance for each
Patrol. At each change in direction there should be
a marker, with a code number or symbol. Patrols
are given directions and distances for finding
stakes. At signal they use compasses to find stakes.
They write down code symbol. Set a minimum time
for completing course and score ten points. Deduct
points for longer time or incorrect stakes recorded.
Map Reading Race
Four man event (or complete Patrol). Equip-
ment — compass for each group and a sketch map
showing magnetic north, scale and three objectives.
Object — Scouts will orient map, plot degree read-
ing to first objective, go to it and record what it is
(rock, tree, fence, post). Then plot reading to sec-
ond objective, go to it, etc. Scoring same as for
compass race.
First Aid
Patrol event — three "incidents" or patients who
have had "accidents." In the presence of judges,
the Patrol diagnoses the injury and gives first aid.
Score 25 points for perfection, with deductions for
failure to diagnose correctly, to give proper first
aid, to call doctor, to tell doctor symptoms and what
first aid was given, etc. (See page 15 for ideas.)
Line Throwing
One man event. Using 3/16" or V4" heaving line,
throw three times across target 5' wide from 30'
away, in one minute. Score five for each throw that
hits target. Deduct one point for each foot away
from target, and three points from total for each
30 seconds over a minute to complete three throws.
Sound Observation
One man event. While blindfolded, Scout iden-
tifies and writes down identification of sounds such
as whispering, coughing, digging, rattling cook kit,
chopping, water being poured, running, match be-
ing scratched, etc. Score — 1 pt. for each correct
identification, understandably written.
Knot Tying Race
Patrol event. Equipment — rope for each Scout
and whipping cord. Stake three feet high and three
inches in diameter, driven ground for each Scout.
At signal, each Scout whips the ends of his rope.
Time: Three minutes. Then each Scout throws
seven clove hitches over the stake in 20 seconds.
Then each Scout ties bowline behind his back in
6 seconds, around his waist in 5 seconds and around
waist of another Scout in 6 seconds. Each Scout
then ties and climbs into bowline on a bight in 20
seconds. Then one Scout from each Patrol ties three
ropes together with sheet bend in 15 seconds. Fi-
nally, each ties a taut-line hitch around the stake in
12 seconds. Scoring may be adjusted (as well as
time) to fit ability of Troop. Score five points per
Scout keeping within time limit. Deduct points for
more time. No credit for knots tied incorrectly.
Signal Relay Race
Patrol event. Equipment — flags or signaling de-
vices for each Patrol. Patrol breaks up into four
two-man teams: 1 & 2, 3 & 4, 5 & 6, 7 & 8. Teams
spread out with at least 200 feet between them.
Messages are same for all Patrols. At signal, Scout
1 reads message to Scout 2, who sends to Scout 3,
who reads to Scout 4 who copies it on paper. Then
Scout 3 reads message to Scout 4, who sends to
Scout 5, who reads to Scout 6, etc. In the end, Scout
7 reads to Scout 8, who sends back to Scout 1. Check
final version against original for scoring. Use 6
groups of 5 letters i.e., TWDKG, UPOLQ, 3BMJR,
etc. Score on minimum time and accuracy.
Scoutmasters who have never tried a contest of
this sort will find it a new inducement for learning
Scout skills. They'll find which Scouts need further
practice in acting under stress. But while it is go-
ing on, Scouts will have fun.
BOY SCOUT SECTION
NOVEMBER. 1950
17
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Boy Scouts of America. Scouting, Volume 38, Number 9, November 1950, periodical, November 1950; New York, New York. (https://texashistory.unt.edu/ark:/67531/metapth313168/m1/19/: accessed April 26, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.