Scouting, Volume 85, Number 6, November-December 1997 Page: 1
50, [20] p. : ill. (some col.) ; 28 cm.View a full description of this periodical.
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February Theme
LET'S CELEBRATE SCOUTING
Webelos Scout Activity Badges—Scholar, Engineer
GOLD
anouet
The Boy Scouts of America reaches the
venerable age of 88 on February 8. This
milestone will be celebrated by Boy Scout
troops, Explorer posts, and Cub Scout
packs with banquets and other special
events.
In Cub Scouting, the anniversary is
marked with a blue and gold banquet, the
biggest social event of the pack's program
year. Dens will prepare for it by making
table decorations and developing a skit, a
stunt, or a demonstration of a Cub
Scouting skill.
This theme is designed to achieve Cub
Scouting's purposes of
• Developing habits and attitudes of good
citizenship
• Showing how to be helpful and do one's
best
• Preparing boys to become Boy Scouts
PLANNING THE BLUE AND GOLD
BANQUET
Even though planning started two or
three months ago, there is still a lot to do
to prepare for the banquet. The necessary
steps are covered on pages 9-52 through 9-
62 in the Cub Scout Leader How-To Book.
Name a parent as banquet committee
chairman. Leave the detailed planning to
him or her. The banquet committee chair-
man should appoint a physical arrange-
ments team, a program team, and a dinner
team.
This is the perfect opportunity to involve
your Tiger Cubs and their adult partners
by inviting them to the blue and gold ban-
quet. Treat the boys and their adult part-
ners like a den within the pack, not as out-
siders.
Scouting Anniversary Week. The actual
birthday of the Boy Scouts of America is
February 8, the date in 1910 when Chicago
publisher William Boyce filed incorporation
papers in Washington, D.C. The date is cel-
ebrated each year during the week that
includes that date; this year it is February
8-14. See page 6 FEB for ideas on how the
pack can celebrate the birthday.
DEN PROJECTS
Your den will be busy this month mak-
ing table decorations and preparing a skit,
stunt, or demonstration for the banquet.
Ideas for decorations, invitations, and
favors are on these pages. For many oth-
ers, see pages 9-52 through 9-62 in the Cub
Scout Leader How-To Book.
Den Act. Your den's banquet perfor-
mance might be a skit, a stunt, or a demon-
stration of a Cub Scoutang skill. Sample
skits are Happy Birthday and Blue and
Gold on pages 1 and 3 FEB. For other
skits, see Spirit of Baden-Powell and
History of Scouting on page 9-59 in the Cub
Scout Leader How-To Book.
The following are a few other possibili-
ties for den acts:
• Dramatize one of the stories your boys
read for requirement 3 of the American
Folklore achievement in the Bear Cub Scout
Book.
• Demonstrate a project done for any Wolf
or Bear achievement or elective.
• Form a den chorus to sing a Cub
Scouting song. See Cub Scout Songbook.
• Perform two or three of the walk-on
stunts on page 6-11 of the Cub Scout Leader
How-To Book.
DEN GAMES
DONKEY RACE. Group the den into teams
of two. Give each team a broomstick. Have
the boys in each team straddle their stick
back to back. On signal, they race to a turn-
ing point, with one boy running forward, the
other backward. At the turning line, they do
not turn; instead, they race back to the start-
ing line with the boy who was running for-
ward now running backward and vice versa.
TALKING ANIMALS. Divide the den into
two teams and have each team choose a
captain. The teams sit on the floor facing
each other with the captains sitting in the
space between them. The game begins with
one captain calling out the name of an ani-
mal or bird that begins with an "A" He then
counts to ten as fast as he can, hoping to fin-
ish before the other captain calling out the
name of another bird or animal beginning
with "A" The team members may whisper
names to their captain, but only he may call
out the name.
If the captain cannot answer in time, he
forfeits a member of his team to the other
side. If he succeeds, it is his turn to call out
the name of an animal or bird that begins
with any letter he chooses.
Continue the game for any specified
time. The team with the most members at
the end wins.
BLOWBALL. Play this game on a small
table. The boys sit around the table with
their hands behind them and their chins
resting on the table. A table-tennis ball is
placed in the center of the table. On signal,
all of the players try to blow the ball off the
table between two other players. At the
same time, they must prevent the ball from
being blown off the table beside them.
When the ball is successfully blown off the
table, 1 point is scored against the two play-
ers who were defending the'space where it
went off.
SKIT: HAPPY BIRTHDAY
Equipment: Birthday "cake" prop, as
shown on page 3 FEB
Personnel: Six Cub Scouts, one small
enough to hide in the cake
Arrangement: The small Cub Scout is
hidden in the cake when it is brought out.
Five Cub Scouts wander onstage.
CUB 1 FEB 98
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Boy Scouts of America. Scouting, Volume 85, Number 6, November-December 1997, periodical, November 1997; Irving, Texas. (https://texashistory.unt.edu/ark:/67531/metapth353597/m1/45/: accessed April 26, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.