Scouting, Volume 78, Number 3, May-June 1990 Page: 3
50, E1-E12, [76] p. : ill. (some col.) ; 28 cm.View a full description of this periodical.
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LONG-LEGGED
PUDDLE JUMPER
permission regardless of who owns the land.
• Plan the special activities for the camp-out. See the ideas
on these pages. If special gear will be needed, assign some-
one to obtain it; seek help from the troop committee if neces-
sary.
• Inventory the troop's camping equipment, if not done re-
cently.
• Plan details of troop meetings for the month. Assign patrol
demonstrations, covering skills that will be needed for the
camp-out activities.
• Practice knots and lashing, if equipment is available.
• Hold a junior leader training session on "Counseling"
(Scoutmaster Handbook).
ENGINEERING OUTING
During this camp-out, the troop can build pioneering
projects engineered by the experienced Scouts or demon-
strate various "engineering" projects. Examples: A scaled-
down version of a wind generator and how it stores energy in
batteries, or a solar energy battery charger. Model rockets or
cars or homes could be designed, made, and demonstrated
during the camp-out.
CAMP-OUT GAMES
Log Hitching Race
Equipment: A log, six inches in diameter, five feet long; 20 to
30 feet of 1/4-inch rope; a timepiece to time the race.
Method: In turn, each patrol ties a timber hitch and a half-
hitch on the log and drags it around a turning point 50 feet
away and back to the start. A judge times each performance.
Scoring: The patrol with the fastest time wins.
Lashing Relay
Equipment: For each patrol, lashing rope and tree spars, each
about two to three inches in diameter, six to 10 feet long.
Method: Patrols line up, relay fashion, facing their spars and
rope. A judge stands near their equipment. On signal, the
first Scout in each patrol runs to the judge and is told to tie
one lashing—square, diagonal, or shear. When he has com-
SOTTOM5 OF E5C5TM
LEGS WEDGED
BETWEEN ROCKS OR
EMBEPPEP IN aOTTOM
30 LEG5 PONT MOVET.
pleted the lashing to the judge's satisfaction, he unties the
lashing and runs back to touch off the next patrol member.
The relay continues until all have run.
Scoring: The first patrol finished wins.
High Hot Chocolate
Equipment: For each patrol, poles and lashing ropes for a
four-legged tower that is eight feet high with a 4' x 4' square
platform at the top; water, small pot, cup, spoon, instant
chocolate mix, 2' x 2' square of plywood, sand for fire bed.
Method: Patrol assembles its tower. One member then climbs
up and makes a fireplace of sand on the plywood square. He
then builds a small fire on the sand, boils a cup of water, and
makes hot chocolate.
Scoring: The first patrol to give the Scoutmaster a cup of hot
chocolate wins.
Creativity
Equipment: Assorted spars, ropes, lashing cord, tin can
(njust be the same for each patrol).
Method: Using materials supplied, all patrols construct a
device of their choosing to do the same job—catapult a 10-
pound weight 20 feet; weigh some object, or reach across a
"chasm" and retrieve an object; etc. (Leader decides on the
job to be done.)
Scoring: The first patrol to do the job wins.
Variation: Patrols can make any useful device they wish.
(This may be more difficult to judge.)
Take the Mat
Equipment: None
Method: Mark a two-foot square on the ground. Line up two
patrol teams on opposite sides of the square. All players on
one team should be distinguishable in some way, such as all
wear shirts or all wear neckerchiefs. On signal, all players
rush toward the square and try to get as many team members
as possible onto the "mat" or square and keep off opponents.
Do not permit punching or kicking.
At the end of one minute, the team with the most members
ENGINEERING 3 1990
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Boy Scouts of America. Scouting, Volume 78, Number 3, May-June 1990, periodical, May 1990; Irving, Texas. (https://texashistory.unt.edu/ark:/67531/metapth353637/m1/93/: accessed April 25, 2024), University of North Texas Libraries, The Portal to Texas History, https://texashistory.unt.edu; crediting Boy Scouts of America National Scouting Museum.